terça-feira, 5 de outubro de 2010

FIFA Soccer Games For XBox And Playstation - The Differences And Growth

Electronic Arts has always had an ace up its sleeve with their FIFA license. From 1993, they gained the FIFA license to published and develop FIFA-based games. Up until the present, they still maintain this license and have grown the franchise to be one of the biggest football games in existence. It has seen phenomenal improvements since its first iteration and the player base has grown substantially. While there are other competitors in the field, the FIFA license gives them a leg-up over them and provides their FIFA soccer games for XBox and Playstation a much higher success rate due to success and credibility.

 

2006 - FIFA 07

 

The first FIFA game to touch the XBox 360, it marked the refinement of the franchise. It stripped down the available teams and instead focused on the four European leagues as well as the Mexican Clausura and national teams. The atmosphere has also been dramatically improved with the crowd now reacting in a more human manner. They will react to the different events throughout the game, the crowd will be local to the region where the match is taking place and there will also be differing sizes of support, such as a small part of the crowd cheering away, while the rest is home.

 

2007

 

'Be a Pro Mode' has been improved since the previous games as it now allows the user to play a single player, rather than having the ability to swap between any of the team. Additionally, the multiplayer aspects of the game have been improved, such as allowing online cooperative play and interactive leagues between players. This means players can choose a league and team to play against a real opponent and also includes trick moves, a bonus over previous iterations of this mode. FIFA 08 also saw an overall decrease in speed throughout the game.

 

2008 - FIFA 09

 

As with all of the FIFA games, there are a number of improvements. Hundreds, according to the game's producer. Improved responsiveness is also a noted change, which allows for more control over the ball and a shoulder-to-shoulder system that takes into account the players' strength when they jostle. A further expansion of this system allows for a massive overhaul of the player-to-player collision system that takes into account each player's speed, weight and power. Additionally, the goalkeeper has been improved to have better reactions, faster recovery and better positioning.

 

The weather system has also been improved to allow for rain, snow, day, dusk and night matches, dependent on the stadium. Manager mode does not see the weather changes. Again, this is not an exhaustive list, but these are some of the major additions and changes.

 

2009 - FIFA 10

 

The latest game to be released, it has less improvements than the previous game, but perhaps more important for some. The Manager mode has been overhauled in many ways. It now shows news about other users' Manager Mode events and an Assistant Manager can be used to look after some of the game's other features, such as the team line up. The Auto-Resolve matches are now based on each team's strength, rather than random, as it was suggested in the past. The football players now improve based on ingame performance rather than the previous manual improvements.

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